|Make an arcade machine!|
|Koenraad, Koen, Tom2, Kasper|
Note: For information on the really big arcade we got from gameswap look at the page Arcade for the Grab.
Sandb acquired some kiosk stands discarded by his employer. They look ideally suited to make Arcade Machine.
In order of preference
- Xbox (1st gen) is a great platform, it's cheap and fast enough for MAME and other emus, it has USB-compatible ports (with a different form factor) for joysticks
- Small Linux box with MAME can easily fit into the bottom cabinet with room to spare.
- 'real' hardware
- Gameduino could be nice.
Update: Tom2 acquired a secondhand xbox + 2 controllers.
An Arcade machine should be CRT based, but LCD seems only feasible option.
Happ arcade controls consisting of 2 joysticks, 14 buttons, player1/2-button. See pictures for a preview.
Use teensyusb 2.0 to make a USB HID interface.
Low-quality speakers for playing 8-bit music are needed. We should hide them somewhere (bottom of the controls panel?).
Existing backlighted panels (especially on top) can be used for some tacky artwork/whitespace logo. Vinylcutter at timelab can be used for this.
- electronics to build xbox vga output (LM1881 ic + spare xbox video cable)
- speakers (some cheap speakers with built-in amp)
- TFT (Tom2 may be able to provide 17" 1280*1024 screen)
- 28mm drill bit (hole saw)
- cabinet in space
- buttons + joysticks acquired
- tft found
- 2 * teensyusb 2.0 for USB HID interface have arrived
- spare cable + usb -> xbox cables purchased
- replaced xbox HD with 120GB HD
- installed 80mm fan in xbox (reduces noise, more airflow)
- programmed USB interface
- software running on xbox
In order of importance
- build USB HID interface (soldering)
- build xbox vga connection
- decide on button layout + drill holes
- wire up buttons to interfaces
- build screen mount?